I was the primary world builder for these maps from designer blockout to final shipping map. For some rooms, much of the initial spline layout was done by the level designer in the blockout, so the majority of the work I did was fine tuning the spline placement and flow and blending them into the rest of the environment. For others, I created all of the spline placements from scratch. In addition, I was responsible for all of the terrain, vegetation, and stonework.