Konrad Beerbaum
KonradBeerbaum@gmail.com
www.KonradBeerbaum.com
Industry Employment
Scopely
Principal Environment Artist
06.2023 – Present
Cold Iron Studios
Principal Environment Artist
08.2019 – 05.2023
High Moon Studios
Senior Environment Artist
04.2016 – 07.2019
Turtle Rock Studios
Senior Environment Artist
04.2013 – 03.2016
Vigil Games
Environment Artist
08.2010 – 01.2013
Idol Minds
Environment Artist
01.2008 – 10.2009
Shipped Titles
• AFE: Pathogen Expansion (2022)
• Aliens Fireteam Elite (2021)
• Call of Duty: Modern Warfare (2019)
• Destiny 2 Forsaken (2018)
• Evolve DLC (2015)
• Evolve (2015)
• Darksiders 2 DLC (2012)
• Darksiders 2 (2012)
• Pain DLC (2009)
Engine Workflow Production Experience
• UE4 / UE5
• Radiant
• Grognok
• CryEngine 3
Art Creation Tools Production Experience
• Maya
• Max
• Zbrush
• Substance Designer
• Substance Painter
• Marvelous Designer
Strengths
• Recent experience designing and researching art creation pipelines in UE4 and UE5.
• Focus on efficiently creating high quality environment art at a large scale with a small team.
• Experience with modern art pipelines including Destiny 2, COD, Evolve, and Aliens Fireteam Elite.
• Extensive experience as the primary environment artist building large complex maps.
• Heavy focus on collaborating closely with design to balance art and design goals.
• Extensive experience working with tech art and programmers to design tools and workflows.
• Extensive experience using perf tools in a variety of engines to optimize map performance.
• Well versed in PBR workflows, photogrammetry, and realistic and stylized texture creation.
• Well versed in hard surface, organic sculpting, cloth and spline asset creation techniques.
• Extensive experience creating outsource pipelines and OS art direction and management.
Education
• Ex’pression College for Digital Arts 2004 - 2006
Bachelor of Applied Science, Animation and VFX
• Sonoma State University 2003 - 2004