Konrad Beerbaum
Konrad Beerbaum
Environment Artist
Portland Oregon, United States

Summary

Konrad Beerbaum
KonradBeerbaum@gmail.com
www.KonradBeerbaum.com

Industry Employment

• Cold Iron Studios
• Principal Environment Artist
• 08.2019 – Present

• High Moon Studios
• Senior Environment Artist
• 04.2016 – 07.2019

• Turtle Rock Studios
• Senior Environment Artist
• 04.2013 – 03.2016

• Vigil Games
• Environment Artist
• 08.2010 – 01.2013

• Idol Minds
• Environment Artist
• 01.2008 – 10.2009

Shipped Titles

• Aliens Fireteam Elite (2021)
• Call of Duty Modern Warfare (2019)
• Destiny 2 Forsaken (2018)
• Evolve DLC (2015)
• Evolve (2015)
• Darksiders 2 DLC (2012)
• Darksiders 2 (2012)
• Pain DLC (2009)

Engine Workflow Experience

• Radiant
• Grognok
• Unreal Engine 4
• CryEngine 3

Art Tools Production Experience

• Max
• Maya
• Zbrush
• Substance Designer & Painter
• Marvelous Designer
• PBR & Photogrammetry

Strengths

• Extensive experience as the principal artist taking large complex maps from concept to ship.
• Heavy focus on collaborating closely with design to meld art and design goals seamlessly.
• Extensive experience working with tech art to design art tools and workflow improvements.
• Extensive experience working with perf tools and optimizing map performance.
• Well versed in PBR workflows, photogrammetry, and realistic and stylized texture creation.
• Well versed in AAA caliber asset creation including hard surface, organic sculpting and cloth.
• Extensive experience managing outsource asset creation including spec sheets and art direction.

Education

• Ex’pression College for Digital Arts
• 2004 – 2006
• Bachelor of Applied Science, Animation and VFX

• Sonoma State University
• 2003 - 2004

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