Darksiders 2 - Zone 4

The world building process for Darksiders II was very collaborative. Rooms were built using expansive modular sets that the entire art team contributed to. The primary artist for each room was responsible for creating an interesting composition and look that fit the design goals for the area. The rooms shown below are those where I was the primary artist. I was responsible for world building these areas as well as kitbashing new art assets as needed.