I was responsible for sculpting these pathogen pustule assets in Zbrush based some rough concepts and photoref. The asset used a unique normal map and AO bake, and tiling unreal materials were used for the detail. I created a custom unreal material for the look of the glowing orbs as well as the slimy material that would bulge in real time using World Position Offset that built on the material work done by our primary material artist. The glowing pustules were a gameplay asset that would explode and could be blown up by the player.