I was the primary artist on this map from the first paper map / blockout phase to final shipping map. I worked closely with the level designer to figure out the layout of the map and figure out the art that was needed. Once the map was in a good state, two artists were assigned to the first half of the map, one artist did the hospital exterior, and I took the final half of the map which was the hospital interior. In addition to creating all of the architecture for the hospital interior, I also managed and provided art direction for all of the outsourced medical props that I didn't build myself.